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AI Insights · Timothy · October 2021

Top 5 Slime Games on Android in South Africa Q3 2021

Explore the performance of the top 5 slime games on Android in South Africa for Q3 2021, covering weekly downloads, revenue, and active users trends.

Top 5 Slime Games on Android in South Africa Q3 2021

Performance of Top 5 Slime Games on Android in South Africa Q3 2021

The third quarter of 2021 saw varied performance among the top 5 slime games on the Android platform in South Africa. Here’s a closer look at their weekly downloads, revenue, and active users.

Super Slime Simulator: DIY Art experienced a gradual decline in weekly downloads, starting at 1.8K in late June and dipping to 945 by the end of August. However, the app rebounded slightly to 1.5K by the end of September. Weekly active users followed a similar trend, peaking at 6.1K in mid-July before decreasing to 3.3K in late August and then recovering to 4.5K by the end of September.

Slime ASMR Simulator DIY Slime saw its weekly downloads start at 1.3K at the end of June, peaking at 1.5K in early July, and then declining steadily to 750 by the end of September. Active users also decreased from 771 in late June to 496 by the end of September.

Slime Simulator Time: 3D ASMR started Q3 with 1.1K weekly downloads, peaking at 1.4K in early July, but experienced a decline to 641 by the end of September. The app's active users showed a similar pattern, starting at 5K in late June and ending at 3.3K in September.

Goo: ASMR Slime Simulator had a challenging quarter with downloads decreasing from 3.9K in late June to zero by the end of September. Revenue was modest, starting at $95 in late June and ending at $37 in September. Active users mirrored this decline, starting at 6.8K in late June and dropping to 394 by the end of September.

World of Slime Simulator Games had fluctuating downloads, starting at zero in late June, peaking at 246 in mid-July, and then dropping back to zero by the end of September. Revenue remained consistent but low, ranging from $5 to $11 throughout the quarter. Active users started at 218 in mid-July and ended at 65 by the end of September.

These insights are derived from Sensor Tower data, offering a closer look at the trends and performance of these popular slime games. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021